#ifndef _GAME_PLAY_H
#define _GAME_PLAY_H

#include <list>
using namespace std;

#include "ofMain.h"
#include "ofEvents.h"
#include "block.h"
#include "building.h"
#include "soundManager.h"
//#include "playersManager.h"

#define totalWindowsHeight 23
#define totalWindowsWidth 40

// main building mapping
static int  windowAddrsTempExt[totalWindowsHeight][totalWindowsWidth] = {
		//EAST                                                        //NORTH                                      //WEST                                                //SOUTH
		{ 122, 123, 124, 125, 126, 127, 128, 129, 130, 131 ,         7,  7,  8,  8,  9,  9,  10, 10, 11, 11,       649, 650, 651, 652, 653, 654, 655, 656, 657, 658 ,    354, 355, 356, 357, 358, 359, 360, 361, 362, 363},
		{ 132, 133, 134, 135, 136, 137, 138, 139, 140, 141 ,         12, 12, 13, 13, 14, 14, 15, 15, 16, 16,       659, 660, 661, 662, 663, 664, 665, 666, 667, 668 ,    364, 365, 366, 367, 368, 369, 370, 371, 372, 373},
		{ 142, 143, 144, 145, 146, 147, 148, 149, 150, 151 ,         17, 17, 18, 18, 19, 19, 20, 20, 21, 21,       669, 670, 671, 672, 673, 674, 675, 676, 677, 678 ,    374, 375, 376, 377, 378, 379, 380, 381, 382, 383},
		{ 152, 153, 154, 155, 156, 157, 158, 159, 160, 161 ,         22, 22, 23, 23, 24, 24, 25, 25, 26, 26,       679, 680, 681, 682, 683, 684, 685, 686, 687, 688 ,    384, 385, 386, 387, 388, 389, 390, 391, 392, 393},           
		{ 162, 163, 164, 165, 166, 167, 168, 169, 170, 171 ,         27, 27, 28, 28, 29, 29, 30, 30, 31, 31,       689, 690, 691, 692, 693, 694, 695, 696, 697, 698 ,    394, 395, 396, 397, 398, 399, 400, 401, 402, 403},
		{ 172, 173, 174, 175, 176, 177, 178, 179, 180, 181 ,         32, 32, 33, 33, 34, 34, 35, 35, 36, 36,       699, 700, 701, 702, 703, 704, 705, 706, 707, 708 ,    404, 405, 406, 407, 408, 409, 410, 411, 412, 413},           
		{ 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 ,         37, 37, 38, 38, 39, 39, 40, 40, 41, 41,       709, 710, 711, 712, 713, 714, 715, 716, 717, 718 ,    414, 415, 416, 417, 418, 419, 420, 421, 422, 423},

		{ 192, 193, 194, 195, 196, 197, 198, 199, 200, 201 ,         42, 42, 43, 43, 44, 44, 45, 45, 46, 46,       719, 720, 721, 722, 723, 724, 725, 726, 727, 728 ,    424, 425, 426, 427, 428, 429, 430, 431, 432, 433},           
		{ 202, 203, 204, 205, 206, 207, 208, 209, 210, 211 ,         47, 47, 48, 48, 49, 49, 50, 50, 51, 51,       729, 730, 731, 732, 733, 734, 735, 736, 737, 738 ,    434, 435, 436, 437, 438, 439, 440, 441, 442, 443},
		{ 212, 213, 214, 215, 216, 217, 218, 219, 220, 221 ,         52, 52, 53, 53, 54, 54, 55, 55, 56, 56,       739, 740, 741, 742, 743, 744, 745, 746, 747, 748 ,    444, 445, 446, 447, 448, 449, 450, 451, 452, 453},
		{ 222, 223, 224, 225, 226, 227, 228, 229, 230, 231 ,         57, 57, 58, 58, 59, 59, 60, 60, 61, 61,       749, 750, 751, 752, 753, 754, 755, 756, 757, 758 ,    454, 455, 456, 457, 458, 459, 460, 461, 462, 463},
		{ 232, 233, 234, 235, 236, 237, 238, 239, 240, 241 ,         62, 62, 63, 63, 64, 64, 65, 65, 66, 66,       759, 760, 761, 762, 763, 764, 765, 766, 767, 768 ,    464, 465, 466, 467, 468, 469, 470, 471, 472, 473},           
		{ 242, 243, 244, 245, 246, 247, 248, 249, 250, 251 ,         67, 67, 68, 68, 69, 69, 70, 70, 71, 71,       769, 770, 771, 772, 773, 774, 775, 776, 777, 778 ,    474, 475, 476, 477, 478, 479, 480, 481, 482, 483},
		{ 252, 253, 254, 255, 256, 257, 258, 259, 260, 261 ,         72, 72, 73, 73, 74, 74, 75, 75, 76, 76,       779, 780, 781, 782, 783, 784, 785, 786, 787, 788 ,    484, 485, 486, 487, 488, 489, 490, 491, 492, 493},

		{ 262, 263, 264, 265, 266, 267, 268, 269, 270, 271 ,         77, 77, 78, 78, 79, 79, 80, 80, 81, 81,       789, 790, 791, 792, 793, 794, 795, 796, 797, 798 ,    494, 495, 496, 497, 498, 499, 500, 501, 502, 503},              
		{ 272, 273, 274, 275, 276, 277, 278, 279, 280, 281 ,         82, 82, 83, 83, 84, 84, 85, 85, 86, 86,       799, 800, 801, 802, 803, 804, 805, 806, 807, 808 ,    504, 505, 506, 507, 508, 509, 510, 511, 512, 513},           
		{ 282, 283, 284, 285, 286, 287, 288, 289, 290, 291 ,         87, 87, 88, 88, 89, 89, 90, 90, 91, 91,       809, 810, 811, 812, 813, 814, 815, 816, 817, 818 ,    514, 515, 516, 517, 518, 519, 520, 521, 522, 523},
		{ 292, 293, 294, 295, 296, 297, 298, 299, 300, 301 ,         92, 92, 93, 93, 94, 94, 95, 95, 96, 96,       819, 820, 821, 822, 823, 824, 825, 826, 827, 828 ,    524, 525, 526, 527,  -1,  -1, 528, 529, 530, 531},
		{ 302, 303, 304, 305, 306, 307, 308, 309, 310, 311 ,         97, 97, 98, 98, 99, 99,100, 100, 101,101,     829, 830, 831, 832, 833, 834, 835, 836, 837, 838 ,    532, 533, 534, 535,  -1,  -1, 536, 537, 538, 539},              
		{ 312, 313, 314, 315, 316, 317, 318, 319, 320, 321 ,         102,102,103,103,104,104,105,105,106,106,      839, 840, 841, -1, -1, -1, -1, -1, -1, -1,            -1,  -1,  -1,  -1,  -1,  -1, 540, 541, 542, 543},
		{ 322, 323, 324, 325, 326, 327, 328, 329, 330, 331 ,         107,107,108,108,109,109,110,110,111,111,      -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,               -1,  -1,  -1,  -1,  -1,  -1, -1, 544, 545, 546},
		{ 332, 333, 334, 335, 336, 337, 338,  -1, 339, 340 ,		 112,112,113,113,114,114,115,115,-1,-1,        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,				 -1,  -1,  -1,  -1,  -1,  -1, -1, -1,  -1, -1},
		{ 341, 342, 343, 344, 345, 346, 347,  -1, 348, 349 ,         116,116,117,117,118,118,119,119,-1,-1,        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,				 -1,  -1,  -1,  -1,  -1,  -1, -1, -1,  -1, -1}
	};
// futurelab building

#define totalWindowsHeight2 23
#define totalWindowsWidth2 40
static int  windowAddrsTempExt2[totalWindowsHeight2][totalWindowsWidth2] = {
		//EAST                                                        
		{ 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1			},
        { 558, 559, 560, 561,  -1,  -1,  -1, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1			},
        { 574, 575, 576, 577,  -1,  -1,  -1, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595,  -1,  -1			},
        { 596, 597, 598, 599,  -1,  -1,  -1, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615, 616, 617, 618, 619			},
        { 620, 621, 622, 623,  -1,  -1,  -1, 624, 625, 626, 627, 628, 629, 630, 631, 632,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1			},
       };

			
class gamePlay{
private:
	int				pointsTeamA;
	int				pointsTeamB;
	int				gameOverSnake;
	list<block>		L;
	int				speedRefresh;
	soundManager*	mySoundManager;
	building*		myBuilding;
	bool			isGameOver;
	bool			startAnimation;
	int				startAnimation_CountDown;
	bool			isGameStart;
	int				pointsA[22];
	int				pointsb[22];
	int				k;
	char			gameOver;
	int				totalLifePlayersTeamA;
	int				totalLifePlayersTeamB;
public:
	gamePlay(building*	_myBuilding, soundManager* _mySoundManager);
	// reset all
	void resetGame();
	void startGame();
	void lightWindow(int posX,int posY, int val);
	void lightColorWindow(int posX,int posY, int R, int G, int B);
	void addBlock(char team, int posX, int posY);
	void cleanColor();
	void update();
	int getWindowMap( int y, int x);
	int getTotalLifePlayersTeamA();
	int getTotalLifePlayersTeamB();
	void  setTotalLifePlayersTeamA(int val);
	void  setTotalLifePlayersTeamB(int val);
	void collisions();
	
	// ----------------------------------------
	// setter and getters
	// ----------------------------------------
	void sendData();
	void setGameOver();
	bool getIsGameStart();
	void setPuntosA(int val);
	void setPuntosB(int val);
	int  getPointsTeamA();
	int  getPointsTeamB();
	bool getIsKilled(int posX,int posY, int playerTeam);
	bool getIsGameOver();
	int getTotalWidthWindows();
	int getTotalHeightWindows();
	ofColor getWindowColor(int posX,int posY);
};



#endif